Waterway
Five water-routing worlds, from sustained attention to working memory. Turn the stones, guide the flow, and let your focus grow.

What's included
- Five playable courses: Stonebrook, Tidewell, Fernwood, Skyways, and Spaceways
- Sustained, selective, switching, and divided attention, plus working memory
- Original adaptive water-routing puzzles from the Myndland game library
- Runs in your browser with no hardware or setup required
- Simulated focus feedback that shapes light, sound, and water speed
How it works
Turn carved stones to guide water through five different worlds. Each course adds a new attention demand: hold a route in mind, ignore distractions, adapt to a changing rule, balance two flows, then remember a planet sequence. The focus signal shapes the atmosphere and feedback; solving always comes from your own choices.
- Each course has a distinct attention target and a clear routing goal
- Visible water flow makes the effect of each turn easy to follow
- The first four worlds have no timer; Spaceways adds a timed memory challenge
- Keyboard controls and reduced motion are available in the original engines
Program · 5-module series
Five browser-based courses, each targeting a different attention skill. Start at Stonebrook or explore a world at your own pace.
Module 1 · Entry
Stonebrook
The base course. Rotate pipe stones so water reaches every bed; difficulty adapts to how you solve. Focus warms the world toward dawn and grows a session garden.
Module 2 · Core
Tidewell
An undersea course with distractors to ignore while routing water.
Module 3 · Core
Fernwood
The routing rule flips mid-puzzle; a puzzle is solved after adapting to several switches in a row.
Module 4 · Core
Skyways
Two flows share one valve; keep both reservoirs filled at once.
Module 5 · Advanced
Spaceways
Memorise a planet order, then route water to each planet in sequence under the only time limit in the course. Recall slips are tracked as a signal, not a fail state.