Myndland
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Program

Waterway

Five water-routing worlds, from sustained attention to working memory. Turn the stones, guide the flow, and let your focus grow.

Waterway illustration

What's included

  • Five playable courses: Stonebrook, Tidewell, Fernwood, Skyways, and Spaceways
  • Sustained, selective, switching, and divided attention, plus working memory
  • Original adaptive water-routing puzzles from the Myndland game library
  • Runs in your browser with no hardware or setup required
  • Simulated focus feedback that shapes light, sound, and water speed

How it works

Turn carved stones to guide water through five different worlds. Each course adds a new attention demand: hold a route in mind, ignore distractions, adapt to a changing rule, balance two flows, then remember a planet sequence. The focus signal shapes the atmosphere and feedback; solving always comes from your own choices.

  • Each course has a distinct attention target and a clear routing goal
  • Visible water flow makes the effect of each turn easy to follow
  • The first four worlds have no timer; Spaceways adds a timed memory challenge
  • Keyboard controls and reduced motion are available in the original engines

Program · 5-module series

Five browser-based courses, each targeting a different attention skill. Start at Stonebrook or explore a world at your own pace.

Module 1 · Entry

Stonebrook

The base course. Rotate pipe stones so water reaches every bed; difficulty adapts to how you solve. Focus warms the world toward dawn and grows a session garden.

Sustained attention

Module 2 · Core

Tidewell

An undersea course with distractors to ignore while routing water.

Selective attention

Module 3 · Core

Fernwood

The routing rule flips mid-puzzle; a puzzle is solved after adapting to several switches in a row.

Attentional switching

Module 4 · Core

Skyways

Two flows share one valve; keep both reservoirs filled at once.

Divided attention

Module 5 · Advanced

Spaceways

Memorise a planet order, then route water to each planet in sequence under the only time limit in the course. Recall slips are tracked as a signal, not a fail state.

Working memory